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Dimensions: They fix the size of the movie. The smallest size is of 1 x 1 px (pixels) and the
   biggest one is of 2880 x 2880 px.
   Match: It causes the coincidence of the movie with the selected size.
   Background Color: The colour selected here will be the one of the entire movie.
   Frame Rate: Or the number of frames per second that appear at the movie.
   Ruler units: Unit used to measure the quantities.
   Make Default: Allows to store the properties of the current document and to apply them to all
   the new created documents from this moment. These properties could be changed from this
   panel whenever you wish them to.
   The Views or Zooms
   The Zoom Tool: It is used to approach or move away the object view, allowing including more or
   less zone of the Work Area. Every time we click in the Zoom Tool we duplicate the percentage
   indicated in the Zooms Panel.
   Zooms Panel: It is a set of direct accesses to the View's submenus. They are very useful and
   help to accelerate the work when they are used correctly.
   The Panels
   The Panels are command sets grouped according their function (for example, all that makes
   references to the actions, will be in the "Actions" Panel). Its mission is to simplify and facilitate
   the commands use.
   Align Panel: It places the objects like we indicate to it. It is very useful.
   Color Mixer Panel: Using this panel we'll create the colours that we like more.
   Color Swatches Panel: It allows us to select a colour quickly and graphically.
   Info Panel: It shows the size and the coordinates of the selected objects, with the possibility of
   modification. It is very useful for exact alignments.
   Scene Panel: It modifies the attributes of the scenes that we use.
   If you still do not know what are the Scenes, we explain it to you in our basic theme.
   Transform Panel: It scales, shrinks, rotates... the selected objects.
   Actions Panel: It is very helpful when you use Action Script and associate actions to our movie.
   Behaviors Panel: They allow one to assign to certain objects a series of characteristics
   (behaviors) that later could be stored to be applied to other objects fastly and efficiently.

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